![]() Step 1: Set up workspace folders.Ĭreate two folders - Link Original and Custom Model. If you have trouble following along with the first few steps of this text tutorial, you may optionally also want to watch this video tutorial which shows you how to get things set up. This tutorial does not go over the process of actually modeling and rigging a custom model. dae file (which can be modified in regular modeling programs such as Blender) and then back to Wind Waker's format (BDL) and getting the model ingame. This basic tutorial will go over the process of converting Link's main model and a couple extras from Wind Waker's format (BDL) to a COLLADA. This makes it much faster to preview changes you make to a model than it would be to load up Wind Waker itself with the changed model. This program allows you to view models in Wind Waker's model formats (BMD and BDL) the way they would actually appear in game. It's also recommended that you download J3D Model Viewer: IF YOU IGNORE THIS WARNING AND USE THE DEFAULT SETTINGS, THE MODEL WILL APPEAR CORRUPTED INGAME, DESPITE LOOKING FINE IN BLENDER! You must change these settings every time you import or export. dae file.Īlso be aware that YOU MUST SELECT SPECIFIC MODEL IMPORT AND EXPORT SETTINGS IF USING BLENDER 2.8 OR HIGHER! The import settings are mentioned in Step 4, and the export settings are mentioned in Step 6. Blender 2.78 and earlier screw up the model's skeleton when importing or exporting the. Note that you must use at least version 2.79. I recommend Blender because it's free and is known to work for modifying Wind Waker models: You will also need a 3D modeling program. NET Framework 4.6.1 if you don't already have it installed, as it is required for SuperBMD to run: ![]() Then you should download SuperBMD, which is the program that actually converts the models: Įxtract the contents of the SuperBMD zip and put them in a folder named SuperBMD inside the WW Model Helpers folder - in other words, the SuperBMD folder must be next to unpack_models.exe and pack_models.exe. Step 9: Set up custom colors (optional)įirst download and extract the helper scripts:.Step 7: Preview the changed model in J3D Model Viewer (optional).Step 6: Convert the model back to Wind Waker's format.Step 4.5: Fix the imported model in Blender.Step 3: Copy the files you want to edit.This is a set of helper scripts to make converting Wind Waker models back and forth between formats easier - specifically for making custom player models to replace Link. ![]()
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